LibreBlackjack, a free blackjack back-end


A free Blackjack back-end inspired by GNU Chess.

LibreBlackjack is a blackjack engine that emulates a dealer, deals cards and understands commands such as hit or stand. The basic idea is that one or more players can talk to LibreBlackjack either in an interactive or automated way through

  • the standard input,
  • named pipes,
  • POSIX message queues,
  • TCP (web)sockets (using netcat or gwsocket), or
  • dynamically loaded from shared objects.

These players can be actual human players playing in real-time through a front-end (a GUI application, a web-based interface, a mobile app, etc.) or robots that implement a certain betting and playing strategy playing (i.e. card counting) as fast as possible to study and analyze game statistics. There is an internal player that reads the strategy from a text file and plays accordingly. It can also be used to play interactive ASCII blackjack.


“I am often surprised that when people drive down two-lane roads, they will trust complete strangers in the oncoming lane not to swerve into their lane causing a head-on collision; but they will not trust mathematicians to create the correct strategy for Blackjack.”

Norman Wattenberger, Modern Blackjack, 2009

With LibreBlackjack you do not have to trust other people anymore. You have a free blackjack engine which you can

  1. run as you wish, to see the results of billions of blackjack hands,
  2. study to see how it works and change it if you do not like it,
  3. share it with your friends and colleagues, and
  4. distribute copies of your modified versions.

If you do not know how to program, you have the freedom to hire a programmer to do it for you. That is why LibreBlackjack is free software.


Once you trust the blackjack engine is fair, you can model and simulate any blackjack situation you want, playing millions of times a certain hand (say a sixteen against a ten) in different ways (say hitting or standing) to obtain you own conclusions. You can even build the basic strategy charts from scratch to convince yourself there is no flaw.

The main objective is research and optimization of playing and betting strategies depending on

  • particular table rules (number of decks, hit on soft 17, double after split, etc.),
  • card counting strategies
  • risk of ruin
  • removal of cards
  • arranged shoes

These automatic players can range from simple no-bust or mimic-the-dealer hitters or standers, up to neural-networks trained players taking into account every card being dealt passing through basic strategy modified by traditional card counting mechanisms.

Quick start

git clone
cd libreblackjack
sudo make install

Note that LibreBlackjack depends on two optional GNU libraries:

Test suite

Run as test suite to check the code work as expected.

$ make check

The subdirectory players contains some automatic players that play against LibreBlackjack. These players are coded in different languages and communicate with LibreBlackjack in a variety of ways in order to illustrate the design basis:

  • 00-internal uses the internal player that defaults to playing one million hands of basic strategy
  • 02-always-stand, using the UNIX tool yes this player always says “stand” into the standard output (which is piped to libreblackjack’s standard input) no matter what the cards are
  • 05-no-bust is a PERL-based player does not bust (i.e. hits if the hard total is less than twelve) that receives tha cards through the standard input but draws or stands using a FIFO to talk back to the dealer
  • 08-mimic-the-dealer does tha same the dealer do (hits soft seventeens). It is implemented in AWK using two FIFOs.
  • 20-basic-strategy derives the basic strategy from scratch in less than one minute.


Run LibreBlackjack with no arguments to play Blackjack interactively in ASCII (actually UTF-8) mode.

ASCII (UTF-8) playing!
ASCII (UTF-8) playing!

Edit the file libreblackjack.ini to set up rules, arranged shoes and other options. Type help at the prompt to get it.

Automatic playing

The differential value of LibreBlackjack is that players can be programmed to play employing different strategies, card-counting techniques or even state-of-the-art AI algorithms.

See the directory players for examples of how to write players in

TCP Sockets

To play through a TCP socket, call libreblackjack from netcat. On one host, do

nc -l -p1234 -e libreblackjack

On the other one, connect to the first host on port 1234:

nc host 1234


LibreBlackjack is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.

Further information

Home page:
Mailing list and bug reports: (you need to subscribe first at )
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libreblackjack is copyright (C) 2016,2019 Jeremy Theler
libreblackjack is licensed under GNU GPL version 3 or (at your option) any later version.
libreblackjack is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.
See the file COPYING for copying conditions.